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Environment Concept Art

Type of design project

Environment

Props

Ruined Drow City

Ruined Drow City

DrowCityFinal.jpg

This commissioned artwork depicts an underground, ruined drow city featuring the Temple of Lolth, the Tower of Sorcery, and a broken bridge connecting them. The challenge was to create a composition that balanced these key landmarks while emphasizing the Temple of Lolth as the central focal point. Through thoughtful use of perspective and lighting, the piece captures the grandeur and mystery of this subterranean world.

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Hole-Low Cavern

Hole-Low Cavern

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Hole-Low Cavern is an environment concept inspired by the ancient underground cities of Cappadocia. My goal was to evoke a mythical atmosphere, with a rune-like quality within the environment. The culture of the civilization is a blend of East Asian and Native American influences, which is reflected in the intricate details of the exterior and interior drawings. This blend of cultural elements helps to create a world that feels both ancient and mystical.

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HOLE-LOWCavernInt.jpg
The Living S.P.A.C.E

The Living S.P.A.C.E

TheLivingS.P.A.C.E.jpg

The Living S.P.A.C.E is an environment concept that envisions the interior of a residential unit within a space colony. I wanted to create a design that embodies a futuristic minimalist aesthetic, prioritizing the essentials of everyday living while maintaining a sleek, modern vibe. I began by illustrating the concept in a 1-point perspective and expanded the design with a 2-point perspective for a broader view of the apartment unit.

Pudah's Grave

Pudah's Grave

The backstory revolves around an epic battle between the Gods Odin and Pudah, culminating in Pudah's defeat. As a tribute to his victory, Odin's followers transformed Pudah's colossal skull into a Great Hall. I approached this challenge focusing on creative problem-solving, ensuring that the skull's interior was designed to be practically livable. The project was an opportunity to push the boundaries of functionality within a fantastical setting.

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